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Editing & Updating Courses

Editing & Updating Courses

In this lesson, we'll add the ability to edit and update a course within the active organization.

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Creating A New Course

In this lesson, we'll add the ability to create a new course within the active organization.

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Querying & Listing Courses

Querying & Listing An Organization's Courses

In this lesson, we'll query the active organization's courses and list them out in a table.

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Statuses & Access Levels

Replicating Behaviors for Access Levels & Statuses

In this lesson, we'll replicate everything we've done for difficulties to add our access levels and statuses.

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Reusable Sorting

Creating A Reusable Sorting Vue Component

In this lesson, we'll extract the drag-and-drop logic we added in the last lesson into a reusable Vue component so we can easily make use of the same behavior for our access levels & statuses.

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Drag & Drop Sorting

Sorting Difficulties with Drag & Drop

In this lesson, we'll allow our user's to customize the ordering of their difficulties via drag-and-drop using VueDraggable. When they commit a change by dropping an item, we'll persist the updated sort to our database.

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Exists in Organization Validation

Reusable VineJS Exists In Organization Validation

In this lesson, we'll take our difficulty's exists in organization VineJS validation and make it reusable so we can easily use it for our statuses, access levels, courses, etc.

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Deleted Replacement

Replacing A Course's Deleted Difficulty

In this lesson, we'll add the ability to gracefully handle instances where a required relationship's record is being deleted. When a difficulty is being used by a course, we'll have our users select a replacement difficulty for the one being deleted.

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Deleting Difficulties

Confirming & Deleting Difficulties

In this lesson, we'll add the ability to delete an organization's difficulties. We'll also make use of our ConfirmDeleteDialog component to confirm the deletion action with our user.

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Updating Difficulties

Updating Difficulties

In this lesson, we'll add the ability to update an organization's difficulties using our useResourceActions composable.

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Listing and creating difficulties

Listing & Creating Difficulties

In this lesson, we'll create a page to list the active organization's difficulties. Then, we'll add the ability to create a new difficulty and add a new color picker type to our FormInput component.

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Confirm Delete Dialog

The Confirm Delete Dialog & Deleting the Active Organization

In this lesson, we'll create a reusable confirm deletion dialog and bind its state into our use resource actions composable. We'll then incorporate this all together to allow users to delete their active organization.

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Editing the Active Organization

Editing the Active Organization

In this lesson, we'll make use of our useResourceActions composable to add the ability for our user's to edit their active organization.

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Resource Action Composable

Creating A UseResourceActions Composable

In this lesson, we'll create a composable that'll be in charge of maintaining form and dialog state for the resources throughout our application, starting with our organizations.

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Social Authentication with AdonisJS Ally & Google
AdonisJS In 30 #9.0
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Nov 06

How To Add Social Authentication with AdonisJS Ally & Google

In this lesson, we'll learn how we can use AdonisJS Ally to add social authentication to our applications. We'll use Google for our demonstration, but this same process also applies to GitHub, Facebook, Discord, LinkedIn, Twitter, & more

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Switching Organizations

Switching Between Organizations

In this lesson, we'll add the ability for our users to change which of their organizations is their active organization via our organization selector.

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Form Dialog Component

The Form Dialog Component & Adding Organizations

In this lesson, we'll add a new form dialog component that simplifies the create and update forms we'll use throughout our application. We'll then use this component to add a create organization dialog within our organization selector.

Lessons.

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Adding Interactivity to our Button
EdgeJS Components #3.1
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Nov 13, 23

Adding Interactivity to our Button

In this lesson, we'll add extendable interactivity to our button using AlpineJS. We'll also walk through a demonstration of how we can utilize event propagation in AlpineJS to our advantage.

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Serialize Props as Attributes
EdgeJS Components #2.3
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Nov 06, 23

Serializing Props as Element Attributes

In this lesson, we'll learn about EdgeJS' serialize only and serialize except utility methods, which allow us to directly serialize key-value pairs from our props as element attributes within our components.

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Component Props & Default State
EdgeJS Components #2.2
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Oct 29, 23

Component Props and Default State

In this lesson, we'll learn how about props and how props and state interact within EdgeJS Components. We'll also take a look at how we can default default state values for our components.

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EdgeJS and AlpineJS State
EdgeJS Components #2.1
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Oct 29, 23

Component State & Passing State from EdgeJS to ApineJS

In this lesson, we'll take a look at how we can define and manage state within EdgeJS Components. We'll also learn how we can pass single properties or full objects from EdgeJS to AlpineJS and our client-side scripts.

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A Look at Component Reactivity
EdgeJS Components #2.0
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Oct 29, 23

A Look At Component Reactivity

In this lesson, we'll take a look at how we'll approach reactivity within our EdgeJS components using AlpineJS. We'll also briefly discuss where the line between EdgeJS and AlpineJS is, in terms of our component state and reactivity.

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Installing AlpineJS and TailwindCSS
EdgeJS Components #1.1
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Oct 21, 23

Getting Started, Installing AlpineJS and TailwindCSS

In this lesson, we'll quickly create a new AdonisJS 5 project to house our components. Then, we'll install the dependencies needed by PinesUI; AlpineJS and TailwindCSS.

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exploring edgejs-components
EdgeJS Components #1.0
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Oct 21, 23

Exploring EdgeJS' Component System

In this lesson, we'll walk through a high-level overview of this series' objectives, including the various components we'll build throughout this series.